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Tarock

Review of: Tarock

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On 10.12.2019
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Tarock

Ein Blatt ohne Tarock und Könige darf nicht abgelegt werden. Wer die höchste Karte hebt, beginnt mit der Abgabe der Karten. Es muss gründlich gemischt und. Der Spieler nimmt den gesamten Tarock an sich, nachdem er diesen seinen Mitspielern gezeigt hat. 3. Die Vorhand sagt ein anderes Spiel an und eröffnet damit. Tarockkarten: Stichkraft, Punkte (oben). Zusätzlich zu den Farbkarten umfaßt das Tarockspiel auch noch 22 weitere Karten, nämlich die „Tarock“ von denen das.

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ist die Bezeichnung für eine große Familie von Kartenspielen, die in vielen Ländern Europas gespielt werden. Viele Spiele der Familie, etwa Königrufen und Zwanzigerrufen, werden von ihren Spielern meist einfach „. Tarock ist die Bezeichnung für eine große Familie von Kartenspielen, die in vielen Ländern Europas gespielt werden. Viele Spiele der Familie, etwa Königrufen und Zwanzigerrufen, werden von ihren Spielern meist einfach „Tarock“ genannt. Als Trull, abgeleitet von französisch tous les trois (= alle drei), bezeichnet man in Tarock-Varianten Österreichs und anderer Länder die Gesamtheit von drei. Im Tarock gibt es nämlich neben den klassischen Farben Herz, Karo, Pik und Treff noch eine fünfte Farbe: die Tarock. Diese Karten sind immer Trumpf und mit​. Tarockkarten: Stichkraft, Punkte (oben). Zusätzlich zu den Farbkarten umfaßt das Tarockspiel auch noch 22 weitere Karten, nämlich die „Tarock“ von denen das. Gemeinsam mit dem Uhu (Tarock II) und dem Kakadu (Tarock III, auch Kanari oder Pelikan) zählt der Quapil zu den Vogerln des Spiels. Der. Der Spieler nimmt den gesamten Tarock an sich, nachdem er diesen seinen Mitspielern gezeigt hat. 3. Die Vorhand sagt ein anderes Spiel an und eröffnet damit.

Tarock

Ein Blatt ohne Tarock und Könige darf nicht abgelegt werden. Wer die höchste Karte hebt, beginnt mit der Abgabe der Karten. Es muss gründlich gemischt und. Im Tarock gibt es nämlich neben den klassischen Farben Herz, Karo, Pik und Treff noch eine fünfte Farbe: die Tarock. Diese Karten sind immer Trumpf und mit​. ist die Bezeichnung für eine große Familie von Kartenspielen, die in vielen Ländern Europas gespielt werden. Viele Spiele der Familie, etwa Königrufen und Zwanzigerrufen, werden von ihren Spielern meist einfach „.

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In addition, a combination of the Pagat, Sckis or Excuse the Fool and another Taroc is a legal discard. There are penalties for misdealing.

Opening with the dealer, players now make any of the following declarations which earn payments from each opponent in 'game points' as shown:.

Players must follow suit, or trump if unable; otherwise they may discard any card. If a player loses the Pagat during the game, he pays a penalty of 5 points to each adversary.

If it is lost in the last trick, he pays 10 points. However, if he wins the last trick with the Pagat, he is paid a bonus of 10 points from each opponent.

The Excuse cannot be beaten nor can it win a trick. But its owner may play it at any time instead of another card. He retrieves the Excuse from the trick, lays it away in his own trick pile and gives the trick winner a low card of his choice, from his tricks, in exchange.

The Excuse must be played by the 3rd last trick. If it is held until that point and its owner is on lead, he must surrender the lead to the player on his right and play the Excuse in his turn.

In addition, the Excuse may not be held when its owner has run out of Tarocs, but must be played to the next trick in which he is void in the led suit.

If a player takes no tricks but has the Excuse at the end, he is paid 4 points from each adversary. The game is scored in 'game points'. These must not be confused with 'card points' which represent the value of individual cards and are used to determine who won the deal and by how much.

Scoring works as follows:. Dummett describes Grosstarock rules in Ten Tarot Games , based on a number of sources. Dealer distributes all the cards in packets of five, leaving himself with the last eight cards.

He then discards three cards which must not include a King or Tarok He must not discard any other Taroks unless he has the Pagat Tarok 1 and no more than 2 others.

Beginning with the dealer, players may make any of the following announcements which score points as shown: [20].

The player to the left of the dealer leads to the first trick; thereafter the winner of the trick leads to the next one. Players must follow suit, or trump if unable, but there is no compulsion to win a trick.

Tricks are won by the highest Tarok or, if no Tarok is played, the highest card of the suit led. The Sküs may not take a trick, but is may be played at any time to any trick.

Normally it is retrieved by its owner and a low card given to the trick winner in exchange from the trick pile; however, if played to the last three tricks it is captured by the trick winner.

There are also options for players to announce a Vole beforehand; if successful, this scores 52 if announced before the 1st trick, 38 if before the 13th and 31 if before the 20th trick.

Failure incurs the same penalty in reverse. A Nolo may also be announced; if successful, scoring 36 if announced before the 1st trick and 31 if before the 13th.

If it fails, the normal payments for bonuses, penalties and card points are made; in addition, a point penalty is incurred if it was announced before the 1st trick and 5 points if before the 13th trick.

All bonuses are paid by both opponents to the player who earns them and all penalties are paid to both opponents by the player who incurs them.

The following rules are based on those published in by the Danish Tarok Association who point out that rule variations are permitted and that each local club may have its own version of the rules.

Check your hand, determine how high each higher game is worth more points and is harder to win you're willing to Bid, and wait for your turn to Bid.

The objectives of the games vary: sometimes you want Tricks, sometimes you want Points. Klop, is available in the case where all players pass.

You wouldn't actually bid Klop, but you could bid Barach, a game very similar to Klop. And I know you haven't already forgotten about Compulsory Klop, which is played after someone is dealt a hand without any Tarocks.

Since that doesn't happen very often, discussion of Compulsory Klop is found in the section "Detailed description of the Bids.

In actual play, "Three" would be the first, possible Bid. This may seem like a whole bunch of stuff to remember, but when you think about it, Three through One Solo, the "normal" games, are basically the same game except for the number of cards you get to exchange with the Talon and whether or not you're going solo.

Calling a King :. The partnerships are sometimes not discovered until quite late in the game. It is legal to call your own King.

In this case you play on your own against the other three Players, but they will not realize at first that they are all on the same side.

This is generally not a very good idea, because playing Solo is worth 30 points more. If you have all four Kings, and declare a Three, Two or One , you would normally have no option but to call yourself.

In this case, the player who holds all the Kings is allowed to call a card of the Trula: Skeench, Mond, Pagat.

If you have three Kings, and declare a Three, Two or One , you may call your King by simply saying "the fourth King", without specifying its suit.

This can make things somewhat more difficult for the opponents. You play alone if the called King happens to be in the Talon. Losing the Called King :.

Upon Calling a King , one of the team's responsibilities is to keep the King from being captured by the opponents. If the called King is captured, the team's score for the Round is decreased by 15 points.

This rule also holds true if the Called King happens to be in the Talon. Exchanging cards with the Talon :. The Talon is now exposed in two sets of three cards, three sets of two cards, or as individual cards , depending on the Bid.

The cards can never be mixed or shuffled to create the "best" set. The Declarer chooses one of the sets and adds the cards to his hand.

The remaining Talon cards , which the Declarer does not take, are put in a face down pile off to the side for they will eventually be counted as part of the opponent's Tricks.

If a King was called, the pile of rejected Talon cards must at first be kept separate from the opponent's tricks, since some of the players do not yet know who is on which side.

After taking the chosen set of cards into his hand , the Declarer then discards the same number of cards face down into his Trick pile.

His discards will eventually be counted as part of his winnings. Note: The Declarer cannot discard any part of the Talon that he adds to his hand.

It's a good idea to discard before adding the Talon cards to your hand. Also, five-point cards Kings and cards of the Trula, the Pagat I Mond XXI and Skeench may never be discarded ; other Tarocks can be discarded freely but must be discarded face up, so that all the players know how many Tarocks are in play.

If the Called King happens to be in the Talon , then you can win the remainder of the Talon the part not taken by you by 1 exchanging the cards in your hand with the part of the Talon that contains the Called King, and 2 winning a Trick with the King.

When the Called King is played, the remainder of the Talon is tossed face up on top of it, so that it is collected by the winner of the Trick.

Hint: If the Declarer chooses the part of the Talon that contains the Called King, be sure to keep the remaining part of the Talon apart from the opponent's Trick pile.

Announcements :. There is now a round of announcements. An announcement is simply a statement that you are going for one of the bonuses.

By announcing that you are going for one of the bonuses, the value of the bonus doubles! Bonuses :. Bonuses can be scored without prior announcement and some can be announced in advance um, during the announcements, Susan for double bonus value.

Except for Valat , the scores for the Round and scores for Bonuses are independent of each other. A team may win some and lose others, so a Player may have conflicting objectives.

If either side wins only part of the Trula or one, two or three Kings, then no bonus nor bonus penalty applies. If the opposition wins all three cards of the Trula or all four Kings, only then is the Declarer's side penalized.

For King Ultimo it is good enough for either partner to win the last Trick with the called King in it. For Pagat Ultimo , the Pagat actually has to win the last Trick.

If not, the bonus is lost even if the Trick is won by the partner of the person playing the Pagat. This is somewhat difficult because the Pagat is the lowest Tarock except in the Emperor's Trick.

If Pagat Ultimo is announced , the Player making the announcement is obliged to keep the Pagat until the last trick if possible.

It is customary to turn the Pagat around so that other Players can see it. If either bonus is not announced , but you play the called King or the Pagat to the last Trick, you are deemed to be attempting to get the bonus, and you you and your partner lose the bonus if you lose the Trick.

The Play :. Also, the rules are a lot to digest the first time. After playing a couple Rounds, it'll seem like old hat.

In Klop, Compulsory Klop and in the normal Bids , the Player to dealer's right leads the first card, no matter who is Declarer.

In the higher Bids , from Barach upwards, the Declarer leads. The Declarer also leads first in a Colour Valat.

And the following statements form the foundation for, well, nearly every Bid:. If you cannot follow suit you must play a Tarock. If you cannot follow suit and are out of Tarocks, you can play any card you choose.

You cannot lead a Tarock until a Tarock has been played. The Trick is won by the highest card played of the suit led, unless the Trick contains a Tarock, in which case the highest Tarock wins exception: Colour Valat.

The Scoring :. A cumulative score is kept on paper. In most cases only the Declarer and the Declarer's partner, if he has one score.

Captured Mond, we'll get to that very, very soon which applies only to the player who looses it;. The point value of the Bid plus the card point difference is added to a Player's score if she wins the game, or subtracted from it if she loses.

The value of any bonuses won by the Declarer's team are added to the base score; if they lose any bonuses, the values are subtracted; if the opposition wins any bonuses, the values are also subtracted.

That's mighty good. Both you and your partner get 77 points added to your scoresheet. Note: If you had lost that final trick of the game, you and your partner would have ended with a negative score; instead of adding the 60 points for the Ultimo Bonuses, you would have subtracted 75!

There are no extra points and no bonuses. The Emperor's Trick :. The only exception would be if you were playing a Colour Valat and led a non-Tarock; if the other three cards played in the Trick were the Trula cards, your non-Tarock would win.

The names of other card games are also derived from it, including Tappu or Tappä for the Swiss Tarock variant of Troggu , as well as the Austrian Stubaital valley game of Dobbm and the south German game of Tapp which was an attempt to play Tapp Tarock with ordinary cards.

Because the announcement "ich tappe" "I'll tapp" referred to the lowest level of the game which was soon dropped, it became fashionable to name the game after the next highest level, Dreiern or Dreierl.

Tapp , also called Württemberg Tarock, is a south German game that is not a member of the true Tarock family but originated as an attempt to play Tapp Tarock with a standard card, German-suited pack.

Tapp Tarock is recorded as early as in Amor und Psyche , an opera by Ludwig Abeille , where the character Jupiter refers to Tarocktappen.

The first description of its rules, however, appears in Theoretisch-praktische Anweisung zur gründlichen Erlernung des beliebten Tarok-Tappen Spiels , published in Vienna in Tapp Tarock is probably the oldest tarock variant in which four basic features of tarock are found together:.

The conversion of the Sküs was completed, according to the tarot expert Michael Dummett , in Austria. The introduction of the Pagat Ultimo , according to card game historian John McLeod, is believed to have come from the ancient Italian game of Trappola , which was widely played in Austria as the variant Hundertspiel.

The original rules only had 3 positive bids: Tapper , Dreier and Solo. Tapper was the lowest bid — announced by saying "I'll tap" ich tappe or just tapping on the table — and originally entitled the declarer to exchange with all six cards of the talon and count the discards to his total at the end.

By the time the rules had been printed, a Tapper was usually not played out; the declarer simply received the game points for it and the deal passed to the next player in turn.

By , Tapp Tarock had become sufficiently popular in south Germany that Tap-Taroc packs were being advertised by C. Diehl of Darmstadt [12] and Dummett believes the game continued to be played in Germany until the end of the 19th century.

The game continued to be recorded in German and Austria compendia throughout the 19th and 20th centuries. After the Second World War , more complicated variants such as Illustrated Tarock were developed and, today, Dreiertarock is its tournament equivalent.

Tapp Tarock may have experienced a brief vogue in Switzerland for, by , card packs for Tap-Taroc were being produced by F. Halbmeyer of Aarau , alongside card packs for Gross Taroc.

The game is played with the card French suited Industrie und Glück deck. It includes 22 trumps numbered in Roman numerals with the exception of the highest, the Sküs.

The Sküs , Mond , and Pagat are together known as the Trull or 'honours' and are worth 5 points each. Other trumps are worth only 1 point.

The 32 plain suit cards consist of four courts: king, queen, knight and jack, along with four pip cards. The cards rank as follows:. Kings are worth 5 points, queens 4, knights 3, jacks 2, and the pips 1.

Like score counting in other tarot games, 2 points are subtracted from each trick taken.

Deprecated function : implode : Passing glue string after array is deprecated. Die Cyber Club Casino Bonus Code die er wieder weglegt zählen später zu seinen Stichen, die anderen drei ursprünglichen Talonkarten zählen zum Ergebnis der Gegenspieler. Der Narr Bad Baden il matto wird oft mit dem Joker jüngerer Kartenspiele verglichen. Bettler ouvert oben Der Bettler ouvert ist ein negatives Spiel. Tarock: Überblick und Spielregeln. Namensräume Artikel Diskussion. In den meisten Spielen der Familie wird heutzutage zuerst ein Lizit durchgeführt. Üblicherweise aber hat ein anderer Spieler den gerufenen König, er ist dann der stille Partner des Rufers. Tarock ist ein ältestes Kartenspiel weltweit. Vermutlich entstand es im Jahrhundert in Italien. Auf unserer Internetseite neben der kurzen Beschreibung der. Ein Blatt ohne Tarock und Könige darf nicht abgelegt werden. Wer die höchste Karte hebt, beginnt mit der Abgabe der Karten. Es muss gründlich gemischt und. März das Erste Lenz Moser Cup Tarock-Turnier durchgeführt. Die Veranstaltung stand in Memoriam Otto Bruckner Senior, der die Weinkellerei Lenz Moser. Tarock Tarock

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Am Ende werden die Einzelpunkte der jeweiligen Partner zusammengezählt und so der Sieg ermittelt. Startgeld pro Spieler und Abend Vier Könige These conventions unlike bidding conventions in Bridge are mandatory - if you make a conventional bid you must hold the card s that you promise. It is crucial that the Talon is dealt in a bunch from the top of the pack without any shuffling or interchanging of cards. Any tarokks discarded by the declarer must Die Meist Getippten Lottozahlen turned face up when all the discards are complete, so that everyone knows not only how many tarokks the declarer has discarded but also which ones. The biggest practical difference occurs in cue bid sequences. In fact kings are usually a liability in this game - they are Red Devils Bernburg 5 points but they nearly always Puzzeln Spielen trumped and you are not allowed to discard them into Book Of Ra Kostenlos Downloaden Für Pc skart. The declarer speaks first and may declare tarokks.

Tapp Tarock is probably the oldest tarock variant in which four basic features of tarock are found together:. The conversion of the Sküs was completed, according to the tarot expert Michael Dummett , in Austria.

The introduction of the Pagat Ultimo , according to card game historian John McLeod, is believed to have come from the ancient Italian game of Trappola , which was widely played in Austria as the variant Hundertspiel.

The original rules only had 3 positive bids: Tapper , Dreier and Solo. Tapper was the lowest bid — announced by saying "I'll tap" ich tappe or just tapping on the table — and originally entitled the declarer to exchange with all six cards of the talon and count the discards to his total at the end.

By the time the rules had been printed, a Tapper was usually not played out; the declarer simply received the game points for it and the deal passed to the next player in turn.

By , Tapp Tarock had become sufficiently popular in south Germany that Tap-Taroc packs were being advertised by C.

Diehl of Darmstadt [12] and Dummett believes the game continued to be played in Germany until the end of the 19th century.

The game continued to be recorded in German and Austria compendia throughout the 19th and 20th centuries. After the Second World War , more complicated variants such as Illustrated Tarock were developed and, today, Dreiertarock is its tournament equivalent.

Tapp Tarock may have experienced a brief vogue in Switzerland for, by , card packs for Tap-Taroc were being produced by F. Halbmeyer of Aarau , alongside card packs for Gross Taroc.

The game is played with the card French suited Industrie und Glück deck. It includes 22 trumps numbered in Roman numerals with the exception of the highest, the Sküs.

The Sküs , Mond , and Pagat are together known as the Trull or 'honours' and are worth 5 points each.

Other trumps are worth only 1 point. The 32 plain suit cards consist of four courts: king, queen, knight and jack, along with four pip cards.

The cards rank as follows:. Kings are worth 5 points, queens 4, knights 3, jacks 2, and the pips 1. Like score counting in other tarot games, 2 points are subtracted from each trick taken.

There are 70 card points in a round so to win at least 36 points are needed. Other than card points there are bonus points as described below.

The following rules for modern Tapp Tarock are based on Mayr and Sedlaczek : [14]. The dealer shuffles, offer the cards to his left for cutting. He places the top six cards face down to the table as the talon in two crosswise packets of three before dealing 16 cards to each player, anticlockwise, in packets of four and beginning with forehand to his right.

If the cutter 'knocks' the dealer deals each player a packet of sixteen cards in one go. Forehand now opens the bidding tappen which rotates anticlockwise.

Forehand announces "pass" ich passe or "Dreier! Bidding must begin with a Dreier and subsequent players must pass or overcall with the next higher bid, unless a player thinks he has a strong enough hand to bid a Solo in which case he may bid "Solo" at the first opportunity when it is his turn.

A player whose bid has been overcalled by a later player may "hold" ich halte it i. Once a player has passed, he may not re-enter the bidding.

The highest bidder becomes the declarer noting that, if the highest bid is held, positional priority applies and the one who held becomes the declarer.

In a Dreier, Unterer and Oberer , the declarer exposes both halves of the talon and may pick up either half.

He then discards three cards which count to his tricks at the end. His discards may not include Kings or Trulls.

He may only discard Tarocks if he has no option and must show them to the two defenders. The unused half of the talon is set aside face down again, counting towards the defenders score at the end of the deal.

Parlett notes that the terms Dreier, Unterer and Oberer originally denoted which half of the talon the declarer could use: in a Dreier he could choose either; in an Unterer he had to take the lower three cards and in an Oberer he had to pick up the upper three cards.

In addition, present-day Danish players also use two pots and coloured jetons for scoring. The aim in every case is to score points by capturing counting cards in tricks and to earn bonuses through declarations and certain accomplishments during the play.

The earliest rules in German for a Tarock game were published in in Regeln bey dem Taroc-Spiele. The game is played between three players.

Four may play with one player in turn, known as the 'King', sitting out for the deal. Play is anticlockwise.

The dealer distributes 5 rounds of 5 cards each, keeping the last 8 cards himself. He then discards 3 cards which count to him at the end.

They must not include any Kings or Tarocs unless he only has exactly 3 Tarocs including the Pagat , in which case they may be discarded.

In addition, a combination of the Pagat, Sckis or Excuse the Fool and another Taroc is a legal discard. There are penalties for misdealing.

Opening with the dealer, players now make any of the following declarations which earn payments from each opponent in 'game points' as shown:.

Players must follow suit, or trump if unable; otherwise they may discard any card. If a player loses the Pagat during the game, he pays a penalty of 5 points to each adversary.

If it is lost in the last trick, he pays 10 points. However, if he wins the last trick with the Pagat, he is paid a bonus of 10 points from each opponent.

The Excuse cannot be beaten nor can it win a trick. But its owner may play it at any time instead of another card. He retrieves the Excuse from the trick, lays it away in his own trick pile and gives the trick winner a low card of his choice, from his tricks, in exchange.

The Excuse must be played by the 3rd last trick. If it is held until that point and its owner is on lead, he must surrender the lead to the player on his right and play the Excuse in his turn.

In addition, the Excuse may not be held when its owner has run out of Tarocs, but must be played to the next trick in which he is void in the led suit.

If a player takes no tricks but has the Excuse at the end, he is paid 4 points from each adversary. The game is scored in 'game points'. These must not be confused with 'card points' which represent the value of individual cards and are used to determine who won the deal and by how much.

Scoring works as follows:. Dummett describes Grosstarock rules in Ten Tarot Games , based on a number of sources.

Dealer distributes all the cards in packets of five, leaving himself with the last eight cards. He then discards three cards which must not include a King or Tarok He must not discard any other Taroks unless he has the Pagat Tarok 1 and no more than 2 others.

Beginning with the dealer, players may make any of the following announcements which score points as shown: [20]. The player to the left of the dealer leads to the first trick; thereafter the winner of the trick leads to the next one.

Players must follow suit, or trump if unable, but there is no compulsion to win a trick. Tricks are won by the highest Tarok or, if no Tarok is played, the highest card of the suit led.

The Sküs may not take a trick, but is may be played at any time to any trick. Normally it is retrieved by its owner and a low card given to the trick winner in exchange from the trick pile; however, if played to the last three tricks it is captured by the trick winner.

There are also options for players to announce a Vole beforehand; if successful, this scores 52 if announced before the 1st trick, 38 if before the 13th and 31 if before the 20th trick.

Failure incurs the same penalty in reverse. A Nolo may also be announced; if successful, scoring 36 if announced before the 1st trick and 31 if before the 13th.

If it fails, the normal payments for bonuses, penalties and card points are made; in addition, a point penalty is incurred if it was announced before the 1st trick and 5 points if before the 13th trick.

All bonuses are paid by both opponents to the player who earns them and all penalties are paid to both opponents by the player who incurs them.

The following rules are based on those published in by the Danish Tarok Association who point out that rule variations are permitted and that each local club may have its own version of the rules.

In addition to the card pack, Danish Tarok also makes use of two pots — a King pot and a Pagat pot — and jetons for scoring, ideally with denominations of 5, 10, 20 and points.

At the start of the game, each player antes 20 points into each pot and lots are drawn to decide the first dealer.

If either pot is empty, everyone antes 20 points to it, otherwise the dealer tops it up with a 5 point stake.

The dealer then deals all the cards out, to the right in packets of five. He then takes the 3 remaining cards into his hand and must lays away 3 cards to the skat.

The skat must not contain any matadors Pagat, Scies, Tarok 21 or Kings, and must not include any cards used in declarations unless this cannot be avoided, in which case the dealer must show them.

Taroks may only be discarded if it leaves the dealer void in that suit, may never be discarded. If a Tarok is discarded, the dealer must disclose the fact.

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